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; MOBILIZATION #2 (Based on unit positions)
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;
; USAGE:
;
; Basic structure for an mobilization event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #MOBILIZATION= The mobilization percentage increase/decrease for this event for #COUNTRY_ID
;                Format: [min%, max%] [political_direction]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Union/Confederates unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; The #MOBILIZATION value can be set to reflect a random range of potential increase or decrease
; towards either the Union or Confederates side. This is done by setting the 'political_direction' flag
; under #MOBILIZATION as either Union or Confederates, i.e. [1] or [2]. For example if the US is currently
; leaning towards the Confederates then you can set an #MOBILIZATION event to decrease their current
; mobilization percentage by setting the 'political_direction' flag as Union.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Union or Confederates country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; If #CONDITION_POSITION has an added <unit_id, ...> then it will only consider the specified UNIT_ID types, e.g.
; Union have an Army or Tank unit within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [1,1] [1] [0] <5,26>
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= The UK Protests The Violation of Territorial Waters
#POPUP= <<TAG_1>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 75
#DATE= 1861/04/12
;1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - UK politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; Union unit within 3 of a blockade port
#CONDITION_POSITION= 111,202 [3,3] [1,1] [1] [0]
}

{
#NAME= The UK Protests The Violation of Territorial Waters
#POPUP= <<TAG_2>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 75
#DATE= 1861/04/12
;1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - UK politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; Union unit within 3 of a blockade port
#CONDITION_POSITION= 171,146 [3,3] [1,1] [1] [0]
}

{
#NAME= The UK Protests The Violation of Territorial Waters
#POPUP= <<TAG_3>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 75
#DATE= 1861/04/12
;1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - UK politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; Union unit within 3 of a blockade port
#CONDITION_POSITION= 218,91 [3,3] [1,1] [1] [0]
}

{
#NAME= Spain Protests The Violation of Territorial Waters
#POPUP= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 75
#DATE= 1861/04/12
;1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - SPA politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; Union unit within 3 of a blockade port
#CONDITION_POSITION= 142,163 [3,3] [1,1] [1] [0]
}

{
#NAME= Confederate Success in New Mexico (Navajo -> Confederates)
#POPUP= <<TAG_5>>
#IMAGE= 
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 84
#TRIGGER= 100
#DATE= 1861/04/12
; 15-30% activation increase towards the Confederacy
#MOBILIZATION= [15,30] [2]
;Set variable conditions:
; 1st Line - Navajo politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 84 [2] [0] [0]
; Confederate unit within 12 of Albuquerque
#CONDITION_POSITION= 14,91 [12,12] [1,1] [2] [0]
}

{
#NAME= Capture of Richmond (Britain -> Union)
#POPUP= <<TAG_6>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 155,70 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Norfolk (Britain -> Union)
#POPUP= <<TAG_7>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,74 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Memphis (Britain -> Union)
#POPUP= <<TAG_8>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 95,93 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Nashville (Britain -> Union)
#POPUP= <<TAG_9>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 109,86 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Orleans (Britain -> Union)
#POPUP= <<TAG_10>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 96,127 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Mobile (Britain -> Union)
#POPUP= <<TAG_11>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 106,121 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Charleston (Britain -> Union)
#POPUP= <<TAG_12>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 145,101 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Elizabeth City (Britain -> Union)
#POPUP= <<TAG_13>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,77 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Berne (Britain -> Union)
#POPUP= <<TAG_14>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 160,85 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Wilmington (Britain -> Union)
#POPUP= <<TAG_15>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 158,91 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Georgetown (Britain -> Union)
#POPUP= <<TAG_16>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 150,99 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Savannah (Britain -> Union)
#POPUP= <<TAG_17>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,108 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Jacksonville (Britain -> Union)
#POPUP= <<TAG_18>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,120 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Pensacola (Britain -> Union)
#POPUP= <<TAG_19>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 111,122 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Galveston (Britain -> Union)
#POPUP= <<TAG_20>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 71,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of San Antonio (Britain -> Union)
#POPUP= <<TAG_21>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 53,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Fort Worth (Britain -> Union)
#POPUP= <<TAG_22>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 58,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Shreveport (Britain -> Union)
#POPUP= <<TAG_23>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 77,111 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Vicksburg (Britain -> Union)
#POPUP= <<TAG_24>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 91,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Little Rock (Britain -> Union)
#POPUP= <<TAG_25>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 82,97 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Chattanooga (Britain -> Union)
#POPUP= <<TAG_26>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 117,92 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Atlanta (Britain -> Union)
#POPUP= <<TAG_27>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 123,98 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Montgomery (Britain -> Union)
#POPUP= <<TAG_28>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 114,109 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Augusta (Britain -> Union)
#POPUP= <<TAG_29>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 135,100 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Raleigh (Britain -> Union)
#POPUP= <<TAG_30>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 151,83 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Richmond (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 155,70 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Norfolk (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,74 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Memphis (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 95,93 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Nashville (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 109,86 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Orleans (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 96,127 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Mobile (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 106,121 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Charleston (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 145,101 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Elizabeth City (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,77 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Berne (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 160,85 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Wilmington (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 158,91 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Georgetown (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 150,99 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Savannah (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,108 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Jacksonville (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,120 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Pensacola (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 111,122 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Galveston (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 71,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of San Antonio (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 53,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Fort Worth (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 58,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Shreveport (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 77,111 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Vicksburg (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 91,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Little Rock (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 82,97 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Chattanooga (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 117,92 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Atlanta (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 123,98 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Montgomery (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 114,109 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Augusta (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 135,100 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Raleigh (France -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 151,83 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Richmond (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 155,70 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Norfolk (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,74 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Memphis (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 95,93 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Nashville (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 109,86 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Orleans (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 20-30% activation increase towards the Union
#MOBILIZATION= [20,30] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 96,127 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Mobile (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 106,121 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Charleston (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 10-20% activation increase towards the Union
#MOBILIZATION= [10,20] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 145,101 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Elizabeth City (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 163,77 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of New Berne (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 160,85 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Wilmington (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 158,91 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Georgetown (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 150,99 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Savannah (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,108 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Jacksonville (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 140,120 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Pensacola (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 111,122 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Galveston (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 71,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of San Antonio (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 53,131 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Fort Worth (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 58,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Shreveport (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 77,111 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Vicksburg (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 91,110 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Little Rock (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 82,97 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Chattanooga (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 117,92 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Atlanta (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 123,98 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Montgomery (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 114,109 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Augusta (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 135,100 [0,0] [1,1] [1] [0]
}

{
#NAME= Capture of Raleigh (Spain -> Union)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1000[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/04/12
; 5-11% activation increase towards the Union
#MOBILIZATION= [5,11] [1]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
; Union unit occupies the city
#CONDITION_POSITION= 151,83 [0,0] [1,1] [1] [0]
}

{
#NAME= Invasion of the North (Britain -> Confederates)
#POPUP= <<TAG_31>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 110[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#DATE= 1861/09/01
; 7-10% activation increase towards the Confederacy
#MOBILIZATION= [7,10] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= Invasion of the North (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 110[1]
#COUNTRY_ID= 102
#TRIGGER= 50
#DATE= 1861/09/01
; 1-3% activation increase towards the Confederacy
#MOBILIZATION= [2,4] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= Invasion of the North (France -> Confederates)
#POPUP= <<TAG_32>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 111[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#DATE= 1861/09/01
; 7-10% activation increase towards the Confederacy
#MOBILIZATION= [7,10] [2]
;Set variable conditions:
; 1st Line - FRA politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= Invasion of the North (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 111[1]
#COUNTRY_ID= 73
#TRIGGER= 50
#DATE= 1861/09/01
; 1-3% activation increase towards the Confederacy
#MOBILIZATION= [2,4] [2]
;Set variable conditions:
; 1st Line - FRA politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= Invasion of the North (Spain -> Confederates)
#POPUP= <<TAG_33>>
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 111[0]
#COUNTRY_ID= 100
#TRIGGER= 100
#DATE= 1861/09/01
; 7-10% activation increase towards the Confederacy
#MOBILIZATION= [7,10] [2]
;Set variable conditions:
; 1st Line - SPA politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= Invasion of the North (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 111[0]
#COUNTRY_ID= 100
#TRIGGER= 50
#DATE= 1861/09/01
; 1-3% activation increase towards the Confederacy
#MOBILIZATION= [2,4] [2]
;Set variable conditions:
; 1st Line - SPA politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; At least 3 Confederate units invaded the north
#CONDITION_POSITION= 156,54 [7,7] [5,5] [2] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Richmond (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [9,9] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Richmond (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [9,9] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Richmond (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1013[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 155,70 [9,9] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Nashville (Britain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [9,9] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Nashville (France -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [9,9] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 4 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [4,4] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 5 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [5,5] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 6 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [6,6] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 7 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [7,7] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 8 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [8,8] [0,0] [1] [0]
}

{
#NAME= No Union Units Within 9 Hexes of Nashville (Spain -> Confederates)
#POPUP= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1014[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1% activation increase towards the Confederacy
#MOBILIZATION= [1,1] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 109,86 [9,9] [0,0] [1] [0]
}

{
#NAME= Blockade Runner: Wilmington (Britain -> Confederates)
#POPUP= <<TAG_34>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1015[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 161,92 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Charleston (Britain -> Confederates)
#POPUP= <<TAG_35>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1016[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 148,104 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Savannah (Britain -> Confederates)
#POPUP= <<TAG_36>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1017[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 144,109 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Mobile (Britain -> Confederates)
#POPUP= <<TAG_37>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1018[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 107,125 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: New Orleans (Britain -> Confederates)
#POPUP= <<TAG_38>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1019[1]
#COUNTRY_ID= 102
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Britain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 103,132 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Wilmington (France -> Confederates)
#POPUP= <<TAG_39>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1020[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 161,92 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Charleston (France -> Confederates)
#POPUP= <<TAG_40>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1021[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 148,104 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Savannah (France -> Confederates)
#POPUP= <<TAG_41>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1022[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 144,109 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Mobile (France -> Confederates)
#POPUP= <<TAG_42>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1023[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 107,125 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: New Orleans (France -> Confederates)
#POPUP= <<TAG_43>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1024[1]
#COUNTRY_ID= 73
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - France politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 3 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 103,132 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Wilmington (Spain -> Confederates)
#POPUP= <<TAG_44>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1025[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 161,92 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Charleston (Spain -> Confederates)
#POPUP= <<TAG_45>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1026[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 148,104 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Savannah (Spain -> Confederates)
#POPUP= <<TAG_46>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1027[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 144,109 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: Mobile (Spain -> Confederates)
#POPUP= <<TAG_47>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1028[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 107,125 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}

{
#NAME= Blockade Runner: New Orleans (Spain -> Confederates)
#POPUP= <<TAG_48>>
#IMAGE= 
#SOUND= gunboat_movement.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 1029[1]
#COUNTRY_ID= 100
#TRIGGER= 15
#DATE= 1861/09/01
; 1-5% activation increase towards the Confederacy
#MOBILIZATION= [1,5] [2]
;Set variable conditions:
; 1st Line - Spain politically aligned with the Confederacy but not fully mobilized
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
; No Union unit within range
#CONDITION_POSITION= 103,132 [2,2] [0,0] [1] [0] <33,34,35,36,37,38,39,40,41,42,43,44>
}